Archive for the ‘Press Releases’ Category

NFL Stars Using ‘PlayUp’ to Connect with Fans on Super Bowl Sunday

sabato, febbraio 4th, 2012

Mobile Marketing NFL Stars Using PlayUp to Connect with Fans on Super Bowl SundayOn Friday, the folks behind social network app PlayUp announced their partnership with St. Louis Rams Running Back Steven Jackson and Buffalo Bills wide receiver Stevie Johnson to give fans “a unique real-time interactive mobile experience around Super Bowl XLVI.”

“I am extremely excited to be able to hang out and bond with my fans in the PlayUp app in real-time during the premier event on the sports calendar,” said Johnson. “I love being able to use social media to relate with my fans in ways never before possible, and the PlayUp app is great in that it lets me connect with them over our shared passion – football. It should be a remarkable game. Hopefully next year football fans will be using PlayUp to praise my team while we’re on our way to a Super Bowl victory!”

Both stars have selected PlayUp as their preferred social media platform to interact with football fans during the biggest sporting event of the year.  On Super Bowl Sunday, Jackson and Johnson will be corresponding with fans in “interactive virtual hangouts” where fans can join and message with them about the action transpiring in Indianapolis.

In addition to engaging with fans in their own public chat rooms, Jackson and Johnson will also be hopping to other rooms and chatting with additional football addicts. Jackson will be using his PlayUp username “sj39” and Johnson will be using “StevieJohnson13”.

“We are thrilled that both stars are choosing PlayUp to engage with passionate football fans over the Super Bowl,” said Dennis Lee, PlayUp USA CEO. “PlayUp is making it easier than ever before for sports fans to connect with each other, along with their favorite athletes. We know football fans will love having the chance to interact with these outstanding players. Both Stevie Johnson and Steven Jackson are great partners for PlayUp given their love for their fans and the way they have successfully used social media to connect with them.”

Mobile Marketing NFL Stars Using PlayUp to Connect with Fans on Super Bowl SundayMobile Marketing NFL Stars Using PlayUp to Connect with Fans on Super Bowl Sunday

Mobile Marketing NFL Stars Using PlayUp to Connect with Fans on Super Bowl SundayMobile Marketing NFL Stars Using PlayUp to Connect with Fans on Super Bowl Sunday

Mobile Marketing NFL Stars Using PlayUp to Connect with Fans on Super Bowl SundayMobile Marketing NFL Stars Using PlayUp to Connect with Fans on Super Bowl Sunday

VentureBeat’s 2012 Mobile Summit: Great minds tackle 5 key mobile issues

venerdì, febbraio 3rd, 2012

Mobile SummitVentureBeat is proud to announce our second annual Mobile Summit, where we are once again inviting 180 top mobile executives, investors, and policymakers to discuss five significant issues facing the mobile industry.

The event will be held at the beautiful Cavallo Point Resort (just across the Golden Gate Bridge from San Francisco) on April 2-3. The Mobile Summit is an invitation only event, but you can request an invite here.

We decided to host the Mobile Summit last year after realizing that there aren’t many places for mobile leaders to sit down and have a conversation. There are plenty of mobile conferences out there, including our own annual MobileBeat conference, but those events can often be crowded, and don’t allow for the same sort of intimate discussions that our Mobile Summit fosters.

This year we’re discussing five new issues facing the industry:

1. Platform Wars: Size matters, but what else will dictate who wins among iOS, Android, Amazon and Microsoft?
Four titans, iOS, Android, Amazon and Microsoft, are now duking it out on the global stage to become the biggest mobile “platform” upon which users — and the mobile industry — will standardize. But what will really determine the winner?

2. The mobile shopping revolution: Where billions can be made with location, targeting, and the mobile web.
The adoption of mobile commerce is poised to create a massive, multi-billion dollar opportunity. With smartphones becoming smart wallets, as well as instant research tools that are able to communicate specific tastes anywhere people go, what technologies and what companies will help improve the way people discover and pay for items? Who will be the biggest winners from this trend?

3. Mobile disruption of the enterprise: What are the new types of apps and services that will spur productivity and competitiveness?
Employees are choosing to bring their own devices to work — iPhones, iPads, Android phones and more — and enterprises are using the cloud to adapt. Given the new enterprise cloud, what are the next disruptive apps or services that will dramatically improve productivity and competitiveness?

4. The media revolution: What forms of content will survive and thrive in mobile?
With mobile devices evolving in 2012, and millions of new consumers buying them, who are the most successful publishers of new mobile media, what are the factors driving their success, and what is the impact of that success on the mobile industry?

5. User Acquisition in 2012: What lessons will the mobile gaming industry show the rest of us?
In terms of models of user acquisition, the games industry has led the way. What are the next steps game companies must make to stay compelling and innovative on user acquisition strategies (advertising, offers, etc.) now that better broadband, better OS’s, better interfaces, and better devices (including tablets) have arrived. What can the rest of us learn from that?

Just as we did last year, we plan to take the results of conversations from the Mobile Summit and make them an integral part of our MobileBeat conference, which will be held together with our GamesBeat conference taking place July 10-11.

We already have some great participants lined up for this year’s Mobile Summit, including Jason Spero, Google’s head of mobile; Mihir Shah, President and CEO of TapJoy; Jim Goetz, General Partner at Sequoia Capital; and Simon Khalaf, President and CEO of Flurry.


Filed under: mobile, VentureBeat


What the Super Bowl and marketers can learn from socially savvy sports fans

venerdì, febbraio 3rd, 2012

While sports fans eagerly await who will win the 2012 Super Bowl and look forward to diving into chips and a Frito Pie or two, marketers are eager to see who the winners (and losers) are on the social media front. Clearly big brands want to make sure their (estimated) $3.5 million investment for a 30-second spot pays off, but how do they go beyond the 100 million audience to cultivate new and engaged fans via social media after February 5th?

Here are a few suggestions on what marketers can learn from the success of sports engagement on social media.

Your fans have shifted to social…Refresh your playbook

Social media is changing how fans cheer on their teams. At the time of the 2006 World Cup, Facebook was still limited only to college and high school students. But then everything changed in 2010. At the South Africa World Cup, where viewing parties, mobile app badges, continual tweets from players, and live streams on social networks inspired a growing community of fans to share with socially-inspired sports fans around the world.

Games were watched worldwide in record numbers (19.4 million people watched the US vs. Ghana game). Twitter reported that the Women’s World Cup soccer final scored a new record with 7,196 “tweets per second,” the most tweeted moment in Twitter history. And number 2? Brazil’s elimination from Copa America! Social vuvuzelas were heard all over the world (and not only on those incredibly annoying vuvuzela mobile apps).

How are you going to adapt your media buying and social strategies to better engage your brand’s audience?

Facebook gives you the home field advantage

We know you remember the stat that if Facebook were a country, it would be the third most populated in the world. (That was initially shared when Facebook hit 500 million users. Now the site has more than 800 million users — as many users as the entire Internet in 2004!) Facebook has fostered a community of like-minded friends and fans. So, cultivate, engage and keep your fans (and their friends) where they already are. Don’t redirect them to your Web site.

There’s vastly greater value in having your fans share your message with their friends on Facebook, versus engaging them alone on your site. What’s your game plan for engaging with fans on Facebook and building new audiences on this important “hub” throughout the coming year?

Marketing needs to closely manage their “Xs and Os”

For the first time ever NBC and the NFL have agreed to live stream the Super Bowl online and on mobile phones. Marketers have a vast list of social and mobile tools or “plays” they can run, and they are tasked daily with the challenge of creating, managing, and maintaining these campaigns both offline and online. As a result, marketers have to think more broadly, and use social to connect online and offline more strategically.

For example, mobile campaigns are a perfect way to bridge online and offline — contextually relevant campaigns bring people in the real world to an online social world. And, using simple QR codes on billboards, product labels, and print ads connect people to communities on Facebook. I’m personally a fan of using a TV ad “jingle” recognition with apps like Shazam, Little Debbie’s Airstream, and the Volkswagen Peepster. Are you fully taking advantage of the uniqueness of social, mobile, etc. And, what steps will you be taking steps to better integrate your offline and online experiences?

Capturing Fans Before, During and After the Action

According to a 2011 study by Nielsen, roughly 40% of tablet and smartphone users in the US use their devices daily while watching TV. Technology offers brands a great opportunity to give fans something interesting to do before, during, and after the action. International soccer teams have totally figured this out.

FC Barcelona — with over 25 million fans on Facebook — runs quizzes that allow fans to predict when goals are scored and by whom, with prizes for winners. Manchester United, which has over 20 million fans, has a whole section of their Facebook page devoted to polls — each one regularly getting 20,000 – 40,000 votes each — creating a well of wall content that can be tapped. Real Madrid — with over 23 million fans — gets up to 100,000 comments on every post on their wall.

Major League Baseball is figuring it out too. They ran their “Home Run Derby” in 2011, with athletes tweeting from the field, generating 4,995 tweets per second#. And despite the fact that Super Bowl XLV was the second-most mentioned topic in Facebook in 2011 (after the death of Osama Bin Laden), the official 2012 Super Bowl page has no Facebook connection and no official Facebook community. What a missed opportunity for fan engagement!

What can marketers learn from these highly engaged sports fans?

Social media lets people express an important part of themselves to their friends. It’s not just sports teams that reflect a fan’s personality. It’s also the car they drive, the clothes they wear, the movies they go to, the places they travel, the recipes they love, and the list goes on. We see that fans are perfectly willing to share their love of a brand just as passionately as they do their love of a sports team — if the brand encourages them in just the right way.

After building thousands of campaigns for hundreds of leading international consumer brands, we’ve learned that socially successful brands don’t want another “me too” sweepstakes or contest. They want something unique, interesting, personal and individualized to their brand, with the context appropriate to social, and that allows fans to share their message.

So, take a page out of the sports fan playbook. Go where your fans are having fun. Engage them in what makes them passionate. Build campaigns that involve what they’re doing socially — on the sofa or on the sidewalk — with their friends. And that reflects favorably on their personalities. Let fans use your brand to “show off” their knowledge, beauty, and wit. And always, always make sure the campaign is inherently viral.

When you get a fan to tell friends about you, you’ll always win. It’s the best route to a Facebook page full of MVPs.

Roger Katz is CEO of Friend2Friend, which has hundreds of leading International consumer brands in its roster, including some iconic European soccer teams.

[Super Bowl image via Shutterstock]


Filed under: mobile, social, VentureBeat


Mobile May Be The Big Winner on Super Bowl Sunday

venerdì, febbraio 3rd, 2012

Mobile Marketing Mobile May Be The Big Winner on Super Bowl SundayAccording to Velti, a global provider of mobile marketing and advertising technology, a freshly published nationwide poll shows that nearly 60 percent of mobile users will “look at or use their mobile device during this year’s Super Bowl.”

The study, which was conducted online by Harris Interactive last month, surveyed 1,428 U.S. adults who have mobile devices and plan to watch this year’s Super Bowl.

83 percent of viewers who plan to use their mobile device expect to use it as much or more than they did during last year’s Super Bowl.

What’s more, 30 percent of viewers under the age of 45 will be watching the game with their device in hand, and about half (47%) of all viewers age 18 and older say they expect to check or use their device up to 10 times during the game.

Veli’s analysis finds that the “second screen experience” afforded by mobile devices may be threatening the effectiveness of traditional – and expensive – TV ad campaigns.

During the famous, and sometimes infamous, halftime show, men are twice as likely as women (26% vs. 13%) to turn their attention to their mobile devices.

“This survey is indicative of how integrated the mobile device has become during the biggest television event of the year in the U.S.,” said Krishna Subramanian, Chief Marketing Officer of Velti. “Viewers are sitting in front of the television with a mobile device in their hand and they’ll likely check that ‘second’ screen often. There’s no going back now from the fact that the Super Bowl is truly a two-screen experience. Mobile is the second screen that completes the full circle of user engagement — turning advertising into content.”

What role – if any – will your mobile device play this weekend on Super Bowl Sunday?

Please weigh in with a thought or comment below.

Mobile Marketing Mobile May Be The Big Winner on Super Bowl SundayMobile Marketing Mobile May Be The Big Winner on Super Bowl Sunday

Mobile Marketing Mobile May Be The Big Winner on Super Bowl SundayMobile Marketing Mobile May Be The Big Winner on Super Bowl Sunday

Mobile Marketing Mobile May Be The Big Winner on Super Bowl SundayMobile Marketing Mobile May Be The Big Winner on Super Bowl Sunday

Jumptap Says Tablet Traffic Jumped 229% Post Christmas

venerdì, febbraio 3rd, 2012

Mobile Marketing Jumptap Says Tablet Traffic Jumped 229% Post ChristmasAccording to new information published Friday by the targeted mobile advertising gurus at Jumptap, tablet network traffic jumped 229 percent over an average projected for the day after Christmas, based on historical network traffic.

January 2, 2012 also saw a bump, with a 263 percentage traffic increase – most likely from recipients uploading holiday photos and getting familiar with their devices.

In Jumptap’s freshly released January MobileSTAT report, Jumptap found that the Kindle Fire experienced the greatest tablet growth throughout December.

In the big picture, though, tablets of all shapes and sizes were popular at year’s end. In fact, the new device held 10 percent of tablet market share on December 1 and finished the year with 30 percent market share.

“Mobile is quickly becoming the primary access point of the internet. Advertisers have seen this movie before with PC based digital advertising and are allocating mobile budgets that are larger and larger,” said Paran Johar, Chief Marketing Officer, Jumptap. “The surge in tablet adoption rates and rise in mobile subscribers support the expectations that mobile will eventually outpace online.”

Mobile Marketing Jumptap Says Tablet Traffic Jumped 229% Post ChristmasMobile Marketing Jumptap Says Tablet Traffic Jumped 229% Post Christmas

Mobile Marketing Jumptap Says Tablet Traffic Jumped 229% Post ChristmasMobile Marketing Jumptap Says Tablet Traffic Jumped 229% Post Christmas

Mobile Marketing Jumptap Says Tablet Traffic Jumped 229% Post ChristmasMobile Marketing Jumptap Says Tablet Traffic Jumped 229% Post Christmas

comScore: Android Strengthens Smartphone Market Share

venerdì, febbraio 3rd, 2012

Mobile Marketing comScore: Android Strengthens Smartphone Market ShareOn Friday, comScore released the latest data from the comScore MobiLens service, which reports key trends in the U.S. mobile phone industry during the three month average period ending December 2011.

The study found that Google Android strengthened its lead in the smartphone market during the period to capture a 47.3 percent market share.

All told, 234 million Americans age 13 and older used mobile devices during the three-month period ending in December.

97.9 million people in the U.S. owned smartphones during the three months ending in December, representing 40 percent of all mobile subscribers.

Device manufacturer Samsung ranked as the top OEM with 25.3 percent of U.S. mobile subscribers, followed by LG with 20 percent share and Motorola with 13.3 percent share.

Apple, comScore found, continued to gain ground in the OEM market with 12.4 percent share of total mobile subscribers (up 2.2 percentage points), while RIM rounded out the top five with 6.7 percent share.

To check out the comScore MobiLens service for yourself, click here.

Mobile Marketing comScore: Android Strengthens Smartphone Market ShareMobile Marketing comScore: Android Strengthens Smartphone Market Share

Mobile Marketing comScore: Android Strengthens Smartphone Market ShareMobile Marketing comScore: Android Strengthens Smartphone Market Share

Mobile Marketing comScore: Android Strengthens Smartphone Market ShareMobile Marketing comScore: Android Strengthens Smartphone Market Share

Three Types of Field Service Scheduling Software

venerdì, febbraio 3rd, 2012
There are three distinctly different approaches to solving the puzzle of getting the right people to the right place at the right time. This white paper describes the three strategies for better field service scheduling plans—manual processes, traditional scheduling automation, and real-time scheduling automation—and explains why each approach matches different needs. Which strategy is right for you?

Microsoft now testing Skype for Windows Phone 7, could debut soon

venerdì, febbraio 3rd, 2012

After a surprisingly long delay, Windows Phone owners may soon be able to get their hands on a Skype app of their very own.

Microsoft is currently testing a near-final version of Skype for Windows Phone 7, and the company may be planning to launch the app at Mobile World Congress in Barcelona later this month, reports Tom Warren at the Verge.

Microsoft has been promising a Skype app for Windows Phone for some time. The app was originally targeted for a late 2011 launch, but it obviously missed that timeline. During CES, a Skype representative hinted that a Windows Phone app was “coming soon.”

According to Warren, the Skype app won’t offer any big surprises design-wise. But it’s expected to be heavily integrated in Windows Phone 8′s People Hub, which should make it easy to Skype your phone’s contacts.

If Microsoft handles the integration right, Skype on Windows Phone 8 could be even more useful and elegant than Apple’s FaceTime on the iPhone. And given that Microsoft spent $8.5 billion to acquire Skype, I’d imagine that the company would want to make the most of its investment.

VB Mobile SummitVentureBeat is holding its second annual Mobile Summit this April 2-3 in Sausalito, Calif. The invitation-only event will debate the five key business and technology challenges facing the mobile industry today, and participants — 180 mobile executives, investors, and policymakers — will develop concrete, actionable solutions that will shape the future of the mobile industry. You can find out more at our Mobile Summit site.


Filed under: mobile, VentureBeat


How Camera+’s John Casasanta made millions off a $1 app

venerdì, febbraio 3rd, 2012

Earlier this month, Tap Tap Tap reported that its Camera+ iPhone app had raked in $5.1 million since launching in June 2010. In this exclusive interview with Tap Tap Tap founder John Casasanta, we talk about the company’s run-ins with Apple, the secrets behind its record download numbers, and developers’ hopes for the iPhone 5.

VentureBeat: Camera+ has been out since June 2010 and has had its ups and downs (volume button shutter release, anyone?). Tell us a little about the app and Tap Tap Tap’s history.

John Casasanta: I’m one of the original founders of Tap Tap Tap. We started back when the App Store first opened and I headed-up the company. I came up with the original concept for Camera+ back in Summer of 2009 but it’s come a long, long way since then. Along the way, we’ve released a lot of updates with many new features and enhancements and grown the development team from just a few people to around 15. I currently serve as producer of the app, but turning the app into what it’s become has been a major effort by many very talented people.

The app was kicked-out of the App Store for around four months in 2010 but then returned in late December of that year as version 2 and spent most of 2011 toward the top of the charts. It was the top selling non-game app of the year. The thing that lead to us getting booted from the App Store was violating Apple’s guidelines by including a feature that enabled users to snap photos using the iPhone’s volume button. Yet in iOS 5, Apple adopted that very feature and tried to pass it off as their own. After more bureaucratic bullshit than I care to mention, we finally got the feature back in Camera+ with our latest update.

VB: Your blog post about the sales numbers is interesting in many regards. What I don’t see is a discussion of how price drops have played into the spikes or sales figures. Do you see temporary sales or price drops as a viable contributor to Camera+’s current success?

Casasanta: One funny thing about the App Store and pricing is that an app will tend to gross roughly the same amount no matter what the price of it is. If we double the price of an app, the sales will typically go down to around half the level they were for a net gain of around zero. There’s usually a short spike associated with putting an app on sale and the charting effect can work in your favor in some cases, but in general, longer sales generally have a negligible (and sometimes a negative) effect on grossing. One thing that lower pricing is useful for, though, is building-up your customer base if you’re shooting for bigger raw sales numbers.

Along those lines, we’ve just had our biggest month to date and have actually hit over 1 million sales for the past 30 days. It’s a pretty incredible milestone for us and it’s truly amazing to see how Camera+ has grown since its inception.

Camera+ Million in a Monthexclusive to venturebeat

VB: There are seven apps on Tap Tap Tap’s website. How have the sales of the other apps helped or hindered Camera+ development and sales? Do you have app-specific teams, or does your whole company work on an app at a time? Do you think diversifying is still an important activity for developers in the face of an overwhelming success like Camera+?

Casasanta: The various apps have little to no effect on one another. The development teams are distinct for each app (with some overlap here and there). Companies often try to build-up their brand but we’re just the opposite. Besides the actual Tap Tap Tap website, you’ll rarely see the Tap Tap Tap logo on the website for an individual app, except at the very bottom of the page. We work hard on building-up the brands of the individual apps versus the company brand. So there’s not much benefit that one of our apps will get from the existence of any of our others.

Over time, it’ll make more sense to focus on building the company brand, but we’re nowhere near that stage yet. It’s a common mistake for startup to swim against the grain and try and do that from day one versus focusing on what’s really important.

Diversifying is something we’re doing mainly because there are so many interesting things to create. We could put everything we’ve got into just Camera+ development, but that’d be boring because there’s so much more out there.

We’ve been very fortunate so far in that all of the apps we’ve launched to date have made it into the top 10. Each of them has had varying levels of success with Camera+ obviously being the most significant with over 6 million sales to date, but we’re now closing-in on our 10 millionth overall sale for all our apps. So the other apps play a big part in our success and we’re hoping that some of the things we have in the works will be even bigger successes than Camera+.

Camera+ IconVB: Your blog post mentions how the iPhone 4S release, with it’s many hardware camera improvements, helped drive sales of Camera+. Do you plan on capitalizing on the release of the iPhone 5? If so, how?

Casasanta: We were planning on capitalizing on the iPhone 5 back in June but they stuck us with this interim 4S thingamajig for now. But yeah, when an iPhone 5 really does [appear] and assuming that it has even more improved camera hardware, we’ll be doing what we can to take advantage of it.

But more than the camera hardware itself, I see some of the more significant improvements being done in software. Currently, the iOS SDK is fairly limiting regarding giving third-party developers low-level access to the camera hardware, and I definitely see that situation improving over time. When it does, we’ll be right there to do our best to add some cool things to Camera+.

VB: What’s next for the Tap Tap Tap team? Any plans for more in-app content for Camera+? Do you see in-app purchases and freemium app marketing strategies as the wave of the future or only the current fad?

Casasanta: We’ve been working very hard on Camera+ 3.0 since late Spring of 2011 and we’re finally close to getting it out the door. I don’t want to spoil the surprise and mention all the cool things that are in it, but I’ll throw you a teaser and say that one of the things that 3.0 will include is a very comprehensive API for third-parties to take advantage of. We’ve already seeded the beta of it to select developers so they’re already building it into their apps and we’ll have a bunch of great apps working with it for the launch.

As far as in-app purchases go, we’re being fairly cautious with that. Through in-app purchases, it’s become far to easy to turn an app into a nickel-and-dime-your-customers machine. One of our competitors, Hipstamatic, has greatly suffered because of that.

But this isn’t to say that we’re completely against it. For Camera+, we currently offer one add-on effects pack that sells for 99¢ and we get tons of requests to add more. So we plan to over time but were going to be very careful about the fine balance between adding value and bleeding customers.

The direction the industry is moving in this regard really does sicken me. The trend (mostly with games) is to have companies sitting around a big table brainstorming how to waste people’s time enough to the point where they pony-up some dough via virtual trinkets to prevent it. This is very unfortunate for society in general and companies like Zynga are the root of this evil in my opinion. Maybe I’m just old and crotchety but I recall a day when the primary goal of game designers was to create fun games. But I guess this new way is what we’re going to have to expect in this post-”appocalyptic,” 99¢ world where many of these entities can only be loosely called games.

And what saddens me about all this is the number of people who are OK with having their time wasted in this fashion. These are all the people who play these freemium games but don’t pay for the in-app purchases. From what I understand about the low percentage of people who actually pay, this number is pretty high. It kind of frightens me to think of what kind of society we’re becoming where the masses have built-up a tolerance to this kind of thing.

But worse, Apple is encouraging this behavior by featuring these apps. Apple used to set the standard for quality and one thing that the App Store has undoubtedly done is drop Apple back several notches in the quality department. I don’t think there’s anyone out there who’s been a fan of what Apple produces who looks at the App Store as a model of anything resembling quality overall. To put it bluntly, the App Store has been one big wart on Apple’s once fairly pristine ass. The good thing is there’s nowhere to go but up.

And again, I’m not trying to say that in-app purchases are inherently evil, even in games. One example of doing it (relatively) right is Rovio with their Mighty Eagle in-app purchases in the Angry Birds games. While I’m not a fan of the aspect of paying for it to more easily advance past levels, what it has done is added another dimension to the games themselves. Essentially, they’ve done it in such a way that you get a lot of replayability out of the games and it’s not done in the sleazy way that’s unfortunately becoming the norm for the so-called “games” these days.

For more info on the apps, including Serenity, Tap Tap Tap’s latest app offering, check out the company’s website, or its blog.

Top image via MacHeist


Filed under: mobile, VentureBeat


Most-read Articles in January

venerdì, febbraio 3rd, 2012

Number 5: Applications for SAP HANA

This article examines the new applications based on SAP HANA and reveals which new in-memory products are in the pipeline.

Read the complete article here

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Number 4: SAP Partners Keep Apps Coming

The Partner Delivered Mobile Application program has just wrapped up its second wave, introducing seven new apps to SAP’s growing mobility portfolio.

Read the complete article here

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Number 3: Top 10 Business Apps for iPad

Customer presentations, directions and schedule planning, e-mail and contact management, ERP access – iPad is becoming the business world’s Swiss army knife. Here, we present some of the best apps for your daily work.

Read the complete article here

Next page: Number 2 and Number 1