Posts Tagged ‘Apple’

Apple App Store Reaches New Content Milestone at 600,000 iOS Apps

giovedì, aprile 26th, 2012

Apple App Store Reaches New Content Milestone at 600000 iOS Apps 300x169 Apple App Store Reaches New Content Milestone at 600,000 iOS AppsHaving logged 25 billion downloads from dedicated users around the world, Apple this week confirmed that the App Store now contains more than 600,000 iOS applications.

That’s 50,000 more apps than the App Store contained just one month ago.

The latest content offering milestone comes as the App Store now serves up apps in 21 bustling categories that delight and assist users in well over 100 countries around the world.

Despite being substantially younger that the App Store itself, Apple says 200,000 apps are now optimized for the iPad.

On Tuesday, the tech giant Apple obliterated Wall Street analyst estimates with the company’s Q2 earnings report. Net income for Q2 was $11.6 billion – $12.30 per share – or double the $6 billion Apple reported for the second quarter of 2011.

Revenue exploded up 59 percent to $39.2 billion.

Naturally, helping fuel the strong quarter were iDevice sales. Apple sold 35.1 million iPhones in the second quarter – 88 percent higher than Q2 of 2011. iPad sales, however, more than doubled to 11.8 million for the quarter.

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bfa619f9d30329e69ba7ff59cbeb8ba1 Apple App Store Reaches New Content Milestone at 600,000 iOS Apps Apple App Store Reaches New Content Milestone at 600,000 iOS Apps

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The Best Tablets for Business

giovedì, aprile 19th, 2012

For everything from meetings and presentations to customer visits, tablet PCs – along with smartphones and laptops – have become standard equipment in the world of business. Apple injected new life into the tablet segment with its iPad, and now several manufacturers – RIM, Samsung, and Lenovo among others – are following suit with their own offerings.

Tablets have also been making strides in terms of functionality in the past few months. In fact, there isn’t a lot the latest devices can’t do: In addition to working online and with text and spreadsheets, these slivers of technology now enable users to watch television, make calls, take pictures, and get directions. At CeBIT 2012, Fujitsu even showed off tablets that keep working after having joined you on a dive under water. Devices with quad-core processors, full HD displays, and LTE components were also on display in Hanover, Germany at the renowned IT event this year.

For its part, SAP has optimized an entire range of mobile applications specifically for tablets, thus enabling customers to use its business software while on the move. Are you thinking of using a tablet in your daily work and wondering what factors you should consider before buying? The following pages will sum up the most important things you need to know and provide you with an overview of the newest models.

Overview: Tablets for business

Apple’s digital divide in China: 21 million iPhones and iPads, but urban areas dominate

lunedì, aprile 9th, 2012
ipad iphone 520x245 Apples digital divide in China: 21 million iPhones and iPads, but urban areas dominate

Lots has been written and said about the growth of Apple and its products in China. While Apple CEO Tim Cook is focusing on China, which he recently visited and has continually heralded as a key market for the company, it is notable that a number of reports have shown Android devices considerably more prevalent in the country.

Recent data from Statcounter, among others, shows that Android is set to become the country’s single largest mobile operating system (accounting for all device types), with more than double the devices of iOS.

However, while Apple is seeing a high level of ownership in urban areas, iOS devices are very low in other areas of the country. According to figures from Shanghai-based Stenvall Skoeld and Company, ownership is dominated by just a few select urban areas.

Building on recent research from Flurry — which indicated that China has overtaken the US as the largest market for new smartphone activations — Stenvall Skoeld estimates that, as of the end of 2011, there are a total of 21 million iPhones and iPads in China.

The figures have been generated using using a combination of data from sources including Chinese mobile research firm Umeng and Stenvall Skoeld’s own analysis of iOS devices in the country.

The firm breaks the numbers out by region and, as the graphic below shows, it is no surprise that urban areas like Guangdon, Beijing, Shanghai, Zhejiang and Jiangsu account for the lion’s share of devices.

China iOS Apple devices by province e1333686834160 520x359 Apples digital divide in China: 21 million iPhones and iPads, but urban areas dominate

With greater average affluence in cities, you would expect such a spread, and it can be found in other countries. However, breaking the data down to devices per person, in the chart below, shows that the gulf between urban and other areas is colossal in China.

China iOS Apple penetration rate e1333687090455 520x359 Apples digital divide in China: 21 million iPhones and iPads, but urban areas dominate

According to the figures, on average, an iOS device is owned by close to one in ten people in Beijing and Shanghai, that ratio is considerably higher than most other parts of the country and something that Stenvall Skoeld & Company’s Carl-Johan Skoeld is surprised by:

Apple’s success is China has been hard to miss (sales in Q4 2011 reached $ 4.5 billion), but the high penetration rates in Beijing and Shanghai still surprised us.

This data is not comparative, of course, which makes it impossible to hold the figures against Android. Given the economic strength of cities over rural locations, it is fair to say that the smartphone industry, and Android, would likely mirror Apple’s ownership pattern. However, it seems unlikely that other devices would enjoy quite the ‘urban peak’ that iOS devices have in China’s major cities.

The task of reaching non-urban consumers is one that Apple faces in many markets, in China, the rest of Asia and other regions worldwide. Though the firm is likely already sensitive to this digital divide, is probably not aware of just how significant it is in China.

Movies from Universal Studios are now available on Apple’s iCloud service

lunedì, aprile 9th, 2012
universal studios sign 520x245 Movies from Universal Studios are now available on Apples iCloud service

Apple has taken a major step forward with its iCloud service, by adding content from Universal Studios to the list of movies and videos which users of the ‘iTunes in the cloud’ service can re-download after purchase.

The development, reported by MacRumors, is a significant one that leaves Twentieth Century Fox as the only other major US studio that is yet to allow users to download its content direct to devices.

The move comes a month after HBO said it was beginning to relax its strict control over its content, with a view to allowing other providers greater access. HBO pays millions of dollars to exclusively broadcast movies during certain ‘windows’ after they are released, and it had previously stopped studios from offering content to subscription and digital marketplaces.

As per the screenshots below, content from Universal Studios no longer has the iCloud disclaimer, which is still included with content from Fox.

universal studios Movies from Universal Studios are now available on Apples iCloud service

As part of the new iPad launch, Apple announced that it had opened its iCloud platform to allow customers to sync movie and TV show purchases between Apple devices. However, it was unable to reach an initial deal with Universal Pictures and Twentieth Century Fox due to HBO’s restrictions, meaning some studio content could not be synced between Apple devices.

HBO was said to be in talks to relax content for a number of its production houses and, with Warner Bros. and now Universal adding support to iCloud, it seems that a deal to include content from Fox will not be far away.

The introduction of Universal Studios gives users more options with content will help strengthen the appeal of its iCloud platform and the devices that it serves. Content on iTunes and other Apple services has traditionally been seen as closed by many, however iCloud is aimed at providing greater freedom and ease of users, particularly those that own multiple Apple devices.

Apple has been pushing its multimedia content catalogue, and movies in particular, but it is also rumored to be working towards its own subscription TV service. According to the most recent reports, a service could debut before Christmas, that’s in spite of initial reluctance from content providers, many of which are said to be put off by Apple’s “controlling” stance.

AT&T’s iPhone unlock process detailed: Up to 5 devices, Apple does the unlocking, requires IMEI only

domenica, aprile 8th, 2012
Screen Shot 2012 04 08 at 2.02.22 PM 520x245 AT&Ts iPhone unlock process detailed: Up to 5 devices, Apple does the unlocking, requires IMEI only

If you’re looking to have your iPhone unlocked from AT&T’s service, you can do so over the company’s online chat and Apple is the one actually doing the unlocking. These new details come courtesy of iPhone hacker and developer Grant Paul, and have been verified by The Next Web in a chat with AT&T.

We reported Friday that AT&T was beginning to unlock out-of-contract iPhones as of April 8th, today. Now a few more details of the process are available.

First, you can do this in-store, but you can also do it in an online chat at AT&T’s website. The process is painless and only takes a few minutes in the chat. The only piece of information required by AT&T is the International Mobile Equipment Identity (IMEI) number, which can be found under Settings>General>About on your device.

Once you’ve completed the procedure, Apple pushes the unlock code during the next 72 hours to your email address, so the code comes from the mothership, not from AT&T. Once Apple completes the unlock request, a customer has to back-up and restore and tether the device to iTunes to complete the unlock process. This process is detailed in an Apple support document that was referenced by the AT&T representative we talked to.

Some users, like Juan Tarrío, have been told that a case would need to be opened and that it would be resolved by April 16th, rather than a code being delivered by email within 72 hours. The iMore forums also has a variety of different experiences with the unlock here, so that’s a good resource if you’re having issues.

Multiple device unlocks must be submitted through AT&T customer care and the maximum unlock codes that can be given for any account in a year is 5. For used devices, AT&T will check the account history of the original owner to make sure that the contract has been completed.

Remember that this is a service that AT&T will only perform if you have completed your original contract for the device.

This should allow for users to easily unlock older AT&T iPhones for use with international roaming or pay-as-you-go plans. iPhones will now operate on a handful of other carriers in the US like U.S. Cellular and, in a limited 2G-only fashion, T-Mobile.

The iPad is growing up, and iPhoto is its puberty

domenica, aprile 8th, 2012
Screen Shot 2012 04 08 at 1.04.00 PM 520x245 The iPad is growing up, and iPhoto is its puberty

iPhoto for iOS has some issues. Everyone seems to agree on this topic, even those who feel that it’s a pretty decent photo editing app. Its use of non-standard gestures, inconsistent buttons and heavy-handed visual elements has engendered confusion in many as to what exactly Apple was thinking when it decided to release the app.

After having played with it for a few weeks, I’ve come to the conclusion that iPhoto, especially on iPad, is actually a sign that the iPad is about to grow up.

The hardware of the iPad has matured to the point where it is almost transparent. This means that the most interesting signs of its growth and maturity as a platform come in the apps that we’re seeing for it. And those apps are largely boring slaves to the standard touch gestures and interface conventions that Apple released with the iPhone back in 2007. It’s now 5 years after multitouch and it’s time for the iPad to move beyond those basic interface tricks into uncharted interface territories. iPhoto for iOS is here to help us realize that there is more to touch than pinch, swipe and tap, and that we’re just seeing the tip of the iceberg in touch control.

Screen Shot 2012 04 08 at 1.05.40 PM 520x197 The iPad is growing up, and iPhoto is its puberty

Releasing an app in order to push the boundaries and move the platform forward is nothing new for Apple. Just look at Garage Band and iMovie from last year. They’re still arguably some of the best and most feature-rich apps on the App Store and they proved that there was room for serious creative apps on the tablet.

This trend will likely continue, as Erica Ogg points out at GigaOM in an excellent piece about the next wave of iPad apps aimed at creatives. She profiles Snapguide and Paper, saying that both of these apps are ‘deceptively simple’ to use and aimed at creation. “I think it’s these qualities that are going to provide a roadmap for more iOS apps to come that will appeal to the artsy, creative side of people,” Ogg writes, “rather than the traditional consumption-oriented theme of what have so far been the most popular types of apps on Apple’s platform.”

This is probably true, but it’s just a continuation of the trend that Apple itself started with iMovie and Garageband. Those apps were pioneers that demonstrated the level of effort and polish developers would need in order to transmute the iPad into a creative platform. We’re just seeing some of these apps appear from third parties now and I agree with Ogg that it will continue.

But, for all of the creative spark that Garage Band and iMovie had, they are still fairly ‘traditional’ in their execution. They used standard conventions in buttons, UI design and gestures. Those apps were about legitimizing the iPad as a creative platform, not slicing open the envelope of touch interaction.

Screen Shot 2012 04 08 at 1.07.13 PM 520x196 The iPad is growing up, and iPhoto is its puberty

This is where iPhoto for iOS comes in. Actually, lets narrow this down a bit further and talk about iPhoto for iPad specifically. There are enough differences and UI inconsistencies between iPhoto for iPhone and iPhoto for iPad that make them impossible to treat identically. It seems that a lot of concessions were made to fit iPhoto onto iPhone and it’s very much an ‘iPad app’. Regardless, we’ll leave the discussion of the iPhone version’s issues for another day and talk about the iPad edition for now.

Software engineer Lukas Mathis had an interesting take on iPhoto for iPad in which he dissects its “mystery meat gestures”. Mathis argues that the app over-uses gestures that offer no feedback and aren’t discoverable for the user. I agree on some of those fronts. Many of the gestures in the app offer no immediate feedback when you begin them, this makes it difficult to determine the action that you are initiating.

Screen Shot 2012 04 08 at 1.03.12 PM 520x192 The iPad is growing up, and iPhoto is its puberty

Imagine a book page in iBooks. When you begin pulling at the page, the corner follows the tip of your finger until you let it go and, provided that it has passed a certain threshold, it flips once you’ve released it. The feedback, however, begins right away as the page curves away under your finger. This is important in gestural interfaces because it provides two-way communication between the app and the user.

So iPhoto could absolutely be better in this respect, but I’m not surprised with the fact that it uses so many gestures in its interface instead of triggering those actions more traditionally with buttons. Mathis points out that the gestures that you are familiarized with over the course of using iPhoto are like nothing else on the iPad, even the stock Photos app. “Almost nothing you learn in iPhoto can be applied to Photos, or to any other iOS app,” says Mathis. “In fact, being proficient at using iPhoto will probably make you worse at using Photos.”

This is an interesting observation, but I draw different conclusions than Mathis does from it. I think that iPhoto for iPad intentionally pushes the bounds of ‘acceptible’ use of gestures purposefully, in order to prepare tablet users for the next generation of gesture-heavy apps.

The next decade or more of personal computing will be defined by its use of touch and gestures as the primary way we interact with apps.

Apps for the iPad up until now have largely been a training exercise. The next generation of apps will push those boundaries, opening up a new, more complex gestural language that will expand the horizons of what these apps are capable of doing and how we, as users, interact with them. iPhoto for iPad is about pushing those boundaries, perhaps a bit too far, in the name of opening up the language of touch for the next few years.

Screen Shot 2012 04 08 at 1.03.21 PM 520x208 The iPad is growing up, and iPhoto is its puberty

To illustrate, give a toddler an iPad to play with and watch them discover the gestures. At first, they paw and slap, but eventually they touch, tap, swipe and pinch their way into the standard interactions. Once they discover one gesture, they work their way outwards in complexity, finding others.

To a new generation, growing up used to touching their computers, rather than typing and pointing with a mouse, iPhoto for iPad will feel natural and comfortable.

This next era of apps with complex touch interactions isn’t made for users of ‘traditional’ computers, it’s made for the generation that is coming. We, as users of computers now, are actually at a disadvantage when it comes to touch interfaces, as we have to break with those old conventions.

And it’s not just gestures and touch, the interfaces of these new apps will reflect the fact that they are less beholden to emulation of older paradigms. Expect to see apps that are less about making people feel comfortable with the transition from, say, a book to a tablet. the recent Wonders of the Universe app is a great example of this.

Wonders uses a new engine called Glide Publishers, created by the developers behind the app, to present the content in an extremely simple and fluid fashion. You navigate through a series of thumbnails that, when swiped, expand into text, videos and more in one simple stream. The entire book can be navigated with the upward swipe of a finger.

It looks nothing like an iBook, or even one of Apple’s new fancier textbooks, but it provides an interactive learning experience that is stunningly good. It breaks with both the traditional textbook structure, but also with the entire textbook metaphor, allowing it to deliver a more effective experience on a touch-based tablet. I think that apps like this will become more common as developers and designers are able to leverage more of the gestural language in their apps, unfettered by the UI conventions of the past.

 The iPad is growing up, and iPhoto is its puberty

The Wonders app also holds a lesson when it comes to using touch interfaces to create. I spoke to Other Media’s Chris Harris about how they developed it and he shared an anecdote that I found interesting. Because they wanted to get a realtime look at exactly how the universe was shaping up, they actually built the engine so that the planets could be modeled and placed right on the iPad itself in a special developer mode. ”The next time someone tells you that the iPad isn’t for creating,” Harris told me, “just point them at Wonders, because we made pretty much everything right within the app.”

But, despite the success of Wonders, there is a way to go. iPhoto for iPad flies in the face of the prevailing wisdom, which Daring Fireball’s John Gruber summed up well by saying that Apple’s highest priority is obviousness. “That’s why I like the analogy that gestures are to iOS what keyboard shortcuts are to Mac OS,” Gruber writes, “an alternative way to do something as a convenience for advanced users.”

This is absolutely true for much of what Apple does, but it’s definitely not true for iPhoto. Many of its gestures often don’t have any button analogue and don’t act as shortcuts, but instead as the only way to access a feature, like the loupe.

Screen Shot 2012 04 08 at 1.03.01 PM 520x344 The iPad is growing up, and iPhoto is its puberty

There are some serious problems with the user experience of iPhoto for iPad. It’s awkward in a lot of ways. There are a ton of buttons, for one, and they’re not very well labeled. While the gestures are often cool once you’ve found them, they can be hard to discover. That’s why I think that an app like iPhoto for iPad represents the ‘puberty’ phase of gesture interface maturity. Apple is figuring this thing out along with the rest of us. But I feel that, as an official app, it does show some of that “skating to where the puck will be, not where it is” mentality that we’ve come to expect from them.

Gesture-only or gesture-primary interfaces are a rarity now, a curiosity. But at some point they will be the de-facto standard. Apple knows this, and toddlers prove it. It’s just a matter of time.

I stand by the statements that I made in an article last week about the iPad’s need for a home button. But after thinking about iPhoto for iOS a bit more, I find myself being more friendly to Nick Bilton’s thoughts on Apple’s multitasking gestures taking a larger role in the future. I also saw my two-year-old nephew use the ‘close’ gesture on his dad’s iPad, without having been taught it.

The transformative period, when touch and gestures were new and novel, is coming to an end. We’re beginning to turn the corner in the maturity of touch interfaces and their users both. The language needs to be pushed along, advanced to take full advantage of the familiarity that future generations will have with touch. iPhoto and other apps like it that push the boundaries of how far we can take touch control are a part of that.

Are some iPhone users looking for an Instagram alternative, following the Android launch?

domenica, aprile 8th, 2012
iPhone Instagram 520x245 Are some iPhone users looking for an Instagram alternative, following the Android launch?

The release of Instagram for Android has, understandably, been met with a great deal of fanfare, with 1 million downloads in under 24 hours. The release has also been accompanied by a surprisingly vile backlash from a group of iPhone users who are annoyed, to say the least, with the appearance of Android users in their previously exclusive space.

The comments on Twitter were filled with complaints about the app losing exclusivity, among other things:

The tweets were littered with the highly eloquent tid bits: ew, gross, lame. You get the idea, right?

Cnet took an in-depth look at the reaction which it labels as classist, adding:

“…which smartphone we own has begun to inform our identities. In our gadget-filled lives, our phones have become another way for us to organize ourselves into separate groups, to label each other as “other” and “apart.” Our tech has come to define us.”

So what has this meant for Instagram’s competitors who remain available only on iOS? One iPhone only app we’ve covered in the past, PicYou, says that it has seen an influx of new users in the past few days.

In the four days following the launch of Instagram for Android, PicYou received over 125,000 downloads, a huge boost from its average 1,000 to 4,000 daily downloads.

Are some iPhone users actually abandoning Instagram in favour of other iPhone-only apps out of a sense of betrayal?

Members of The Next Web noticed a sudden increase in followers on PicYou, starting on April 4, exactly one day after the Instagram for Android launch, despite not having used the app recently.

While there’s no hard and fast proof that the two are connected, it also makes for quite the coincidence. After all, while we saw a renewed set of flamewars sizzling their way to the forefront, we never would have imagined such an angry outburst from some iPhone users.

Keeping that in mind, ditching Instagram, if even just for a while, until they get over themselves, seems pretty par for the course, at least for those who felt the burning desire to speak out against the introduction of the Android app.

9 utenti su 10 usano Siri

venerdì, marzo 30th, 2012
Il 90% delle persone che posseggono l’iPhone 4 S, fanno uso di Siri, il sistema di riconoscimento vocale che ha decretato il successo dell’ultimo smartphone di Apple. Questo è quanto emerge da una ricerca compiuta da Parks Associates, e pubblicata recentemente sull’autorevole Wall street journal, basandosi su un campione di 482 clienti: 87 su 100 [...]


Brian Cox’s Wonders of the Universe redefines iPad books with gorgeous 3D and a brilliant interface

giovedì, marzo 29th, 2012
Screen Shot 2012 03 28 at 6.25.50 PM 520x245 Brian Coxs Wonders of the Universe redefines iPad books with gorgeous 3D and a brilliant interface

Wonders of the Universe is an incredible feat. It’s an iPad app that packs in a custom 3D rendering engine, tons of video, text and image content from Professor Brian Cox’s Wonders series and a brand new interface that works like nothing else you’ve seen from an ‘interactive book’ before.

Created by development house The Other Media for publisher Harper Collins and packed with BBC content starring Cox, its got a fantastic pedigree.

The app, first and foremost, is absolutely gorgeous. Our universe is rendered in stunning visual detail out from clouds of galaxies down to the subatomic building blocks of life. It seems like it would be impossible to pull off, but the app does it and does it well. As you take your tour throughout the cosmos, lovely animations pull you through space to your next objective and atmospheric music sets the tone well.

Photo Mar 28 4 25 55 PM 520x390 Brian Coxs Wonders of the Universe redefines iPad books with gorgeous 3D and a brilliant interface

Orbits, a sun with blazing sunspots, a flickering pulsar and clouds of space matter in bold hues all keep space feeling interesting and packed with cool stuff to check out.

Content is presented in sections that take you through various parts of the universe from small to large. To navigate, you simply swipe upwards on the thumbnails at the bottom to expose the text, video and graphics that make up the guided tour. When a video is present, it automatically swells to fill the screen and begins playing, when an image is embedded, it does the same, pushing the text back as it does. All the while, the live 3D rendered universe is hanging around behind the content, it makes for a fantastic experience.

Screen Shot 2012 03 28 at 6.29.30 PM 520x390 Brian Coxs Wonders of the Universe redefines iPad books with gorgeous 3D and a brilliant interface

The app is a great experience when using AirPlay for the video or full on AirPlay Mirroring for the whole interface. The universe looks gorgeous on my 46″ TV and the images and video scale well to a larger screen.

All in all, it’s a more engaging and pleasant experience than any other electronic textbook or edutainment app I’ve seen. Even the best new ebooks from Apple’s textbook initiative or PushPopPress’ Our Choice app for Al Gore just don’t compare. This is really a defining app for how these kinds of experiences should work on a tablet.

I spoke with Chris Harris of The Other Media, the app’s director, about the process of bringing the interface to life. The framework, Glide Publisher, was custom built by the team because they felt that the existing formula of reproducing a flipping book page on the screen was doing the tablet a disservice.

Photo Mar 28 4 26 56 PM 520x390 Brian Coxs Wonders of the Universe redefines iPad books with gorgeous 3D and a brilliant interface

In fact, Harris points out to me, the entire tour can be navigated with a single upwards swipe of a thumb, repeated. Sure, you can touch, pinch, pan and otherwise manipulate the 3D view and images, but at its core, it paves the way forward with one simple, natural and very discoverable gesture.

Harris says that the team, including lead developers Mateusz Stawecki and Adam Swinden, created a 3D engine from scratch, and generated the new reading mechanic as well. But it doesn’t stop there.

Photo Mar 28 4 30 45 PM 520x390 Brian Coxs Wonders of the Universe redefines iPad books with gorgeous 3D and a brilliant interface

Because they wanted to get a realtime look at exactly how the universe was shaping up, they actually built the engine so that the planets could be modeled and placed right on the iPad itself in a special developer mode. ”The next time someone tells you that the iPad isn’t for creating,” Harris tells me, “just point them at Wonders, because we made pretty much everything right within the app.”

Wonders is an app that is created in the AAA mold that you’d normally see from a big-budget game title. It’s a marquee app that you would normally never see in the ‘edutainment’ market. “We want somebody seeing it to want to buy an iPad just to use it,” says Harris.

And they’ve succeeded. The 3D model of the universe alone is fantastic. It’s worth just exploring and moving around in the environment that they’ve created with this app, and, since the whole app is built on top of a CMS (content management system), content can be added on as expansions later. It looks amazing, especially on a new Retina display iPad.

But the 3D would just be a candy shell without the filling of the BBC content, which is all great. The text and videos reinforce the simple lessons surrounding the elements of the universe and Cox is an engaging and wonderful presenter.

And to top it all off, you have the interface, which breaks from the stultified ‘book on a tablet’ paradigm that even aggressive ebook publisher seem stuck on. It’s a breath of fresh air and I hope other publishers besides Harper Collins are paying attention to this kind of unique thinking about the way to present content on the iPad.

It’s hands down one of the best apps out there for the iPad right now and serves as a banner app for tablet education in general. Kids will love it, adults will love it, there really isn’t a reason not to check it out if you love apps that are made with care and a sense of joy.

The app is out now on the UK app store and will be out in the US soon.

➤ Brian Cox’s Wonders of the Universe $6.99

iTunes 10.6.1 fixes super annoying TV show episode order bug when using Apple TV

giovedì, marzo 29th, 2012
IMG 6064 520x245 iTunes 10.6.1 fixes super annoying TV show episode order bug when using Apple TV

Earlier this month, just after the iPad launch event, Apple released iTunes 10.6 to support the new 1080P Apple TV and the new Retina tablet. Unfortunately, when it did so it also introduced a nasty bug with the ordering of TV shows when using the Apple TV to view them.

Complaints started popping up on the Apple Support Forums stating that people’s TV shows were being displayed all jumbled when viewed on their Apple TVs. It was confirmed to be an iTunes issue as even those who had updated to the 5.o version of the Apple TV software previously had seen the issue appear only when they upgraded to 10.6.

The issue was that the files were being sorted in season groupings, but chronologically according to file date, rather than episode date, causing problems galore, especially for those who have ripped their own collection of shows.

Screen Shot 2012 03 28 at 4.56.08 PM 520x113 iTunes 10.6.1 fixes super annoying TV show episode order bug when using Apple TV

The new software update for iTunes, version 10.6.1, offers up a fix for the issue, restoring the listings to their proper order.

  • Resolves an ordering problem while browsing TV episodes in your iTunes Library on Apple TV.

The rest of the list seems to be some minor bug fixes and improvements, rather than anything major. But the return of proper ordering of shows should come as welcome relief for many Apple TV users.

You can grab the new update directly from Apple.com or via Software Update.